josəph 00:52, 26 November 2007 (UTC) Smiter's HeavenĬome on good condition removale? Smiter's Boon + Smite Condition? This dungeon made me laugh. Xazziri 21:19, 4 September 2007ĭammed is something a beaver might have done to a river. I'm going to change that now, along with changing 'skeleton necromancer' into 'zombie necromancer' and 'undead brute' into 'zombie brute' (those are their actual names). is it 'damned' or 'dammed'? Haven't entered this dungeon yet, so I can't check it out for myself Saph 11:08, 4 September 2007 (UTC) The blindness is the big problem for melee attackers. Since there's no enchant removal, you can keep HoHF up forever. Melandru + Heart of Holy Flame is also a good choice for a Dervish (that has the energy for Melandru). No degen hexes, but lots of poison and disease and some burning. Restore Condition is very important here, because almost every group is using Virulance, and the degen is harsh. One thing about this dungeon is that you NEED a good condition removal. However, that boss is what I thought was hard. Even the boss at the end I had double damage against. I was running a Balthazar Dervish, so I had holy damage doing double damage to just about everything in there. I thought the dungeon was totally easy, if prepared for right. You get Chained Cleric using Shield of Deflection, Wizard using Shock + Aftershock, and the most deadly Necromancers using death nova + Putrid Explosion.
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